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Psychology Congress Highlight: Flow States

April 6th, 2008 | 2 Comments | Posted in Cyberpsychology

I returned late last night from the Psychology Student Congress held in Mary Immaculate College in Limerick and I must say - I really enjoyed myself. I found Limerick to be a vibrant, clean and enjoyable city. I tried to see as many IT related presentations as I could and the highlight for me was from Michael Malone, an undergraduate Psychology Applied to IT student from IADT. Below is his abstract, taken from “The Irish Psychologist” Vol. 34, no.9 - I’ve also added some relevant web-links.

The Physiological Correlates of “Flow” States Within an IT Environment

Since the initial conception of the “Flow” construct a vast amount of psychological research has focused on identifying its key subjective components and investigating its supposed association with elevating human performance capacity (Csikszentmihalyi, 1990). However, the most distinguishable characteristic of this research is its complete dependency on qualitative research methods. There has been no research conducted thus far investigating the molecular concomitants of flow states. For this study 8 participants (6 males, 2 females) were requested to play a videogame (Flow TM) which was specifically designed to induce flow states (Chen, 2006). Heart rate and electro-dermal activity (EDA) were recorded during game play. An adapted FSS-2 (Flow State Scale Revised) questionnaire was then administered to measure flow levels experienced during gameplay. It is anticipated that the molecular activity associated with increased Flow levels will resemble that of deep meditation (i.e, decreases in both heart rate and skin conductance) due to their similarly described subjective state (Marr, 2001). Analysis of results is pending. Results will be discussed with reference to the methodological challenges facing future flow research and possible benefits derived from such research.

Consider the feelings you get when you’re “in the zone” and completely immersed in your computer, even forgetting to eat and being completely unaware of the passage of time (I can certainly relate!). The above piece of research hypothesized that this was similar to a meditative state. The actual results of the study did not support this hypothesis (though decreased heart rates were found) but I believe that this was due to the small scale of the study - due to time constraints, as it was only a undergraduate piece of research. If participants had been tested more than once, I believe that it would have led to a more relaxed state as they would have had no anxiety related to the equipment being used to monitor their physiological responses, and of course, would have had some experience playing the game.

I sincerely hope that someone in either IADT or another college can fund this as a long term postgraduate research study.

Coincidentally the British Psychological Society held their annual conference in Dublin this week and Jazz Biscuit has pointed out all the “tabloid fodder” studies that were discussed.

Cyberpsychology Thesis

March 4th, 2008 | 7 Comments | Posted in College, Cyberpsychology

I’m in the early stages of writing my second thesis. My first one, for my undergrad studies in Psychology Applied to I.T was based on online advertising, was only about 5,000+ words and I had about 80 participants in my experiments.

This one will be three times the size, it will weigh in at about 10,000 - 15,000 words and I’ll be needing about 1,000 volunteers to fill out multiple online surveys for me (this step won’t commence until at least September). So wish me luck! Below are some of the aims I have developed, they form the basis for my upcoming research.

Aims:

  1. To investigate the immediate and initial factors that influence the perception of credibility and trust online, in regards to non-commercial websites and blogs.
  2. To explore and evaluate cues of trustworthiness online.
  3. To investigate trust-inducing interface design features and tools employed by non-commercial web designers, blogging platforms and blog writers, and examine their effectiveness.
  4. To examine online trust formation from a user’s perspective, including brand awareness and social experiences.

Though there is a lot of research with regard to the topic of trustworthiness online, almost all of this research focuses solely on e-commerce (eBay, Amazon etc.,) and does not delve into information exchange. Recently Wikipedia and Blogging has come under scrutiny by the traditional media for an apparent misrepresentation for information. However, this has in no way effected the popularity of these mediums. What I want to know is - why? Why do people trust certain websites and blogs but not others?

The next stage is to develop sets of hypothesis, which I’ve begun to do and have quite a few so far. I’m very much looking forward to getting feedback on my initial ideas from the college, I may have to alter the above aims as time progresses. If anyone would like to contribute some feedback or direct me towards any existing research, articles etc., please do.

If anyone else, like myself, is currently in the process of doing research into existing literature, online, let me suggest a wonderful tool called Zotero. It’s a file management system that works in conjunction with Firefox to help you sort, tag, reference, etc., research papers from sites such as Google Scholar.