Posted on Mar 20, 2010

Bring the Microsoft Office 2003 Menu Back

Whilst Microsoft are busy tweaking Office 2010, the beta versions of which can be downloaded from here, the rest of us are still coming to grips with the changes they made back in 2007 to that staple of home and office computers.

The bold interface changes made to Office 2007, once you get used to it, is actually much better than its predecessors especially because of its incredible attention to mouseless navigation. However, after a conversation I had with a friend during the week I realised that the changes are still frustrating for someone that only uses the software occasionally and has the old Office navigation drilled into their subconscious.

Luckily there’s a free and easy plugin for that.

UBitMenu is a free plugin that literally brings back the classic menu and toolbars to Word, Powerpoint and Excel. Once installed you’ll notice an addition to the Office ribbon, called “Menu”, which you will find nestled between “Home” and “Insert”. Clicking “Menu” will bring you most of the old 2003 menu options arranged just the way you remember them. It’s free for home use and only €10 for commercial use. The plugin will even work in Office 2010, which hasn’t deviated much from the Office 2007 interface design.

ubitmenu

If you want to add even more options to Microsoft Office, why not try the OfficeTab plugin – which enables you to navigate multiple open documents the same way you would webpages in Firefox or IE7. Very nifty.

Posted on Aug 11, 2008

Cyberpsychology Digest Volume 4

Journal of CyberPsychology & Behavior, Vol 11, No.4: The current issue of this bimonthly journal offers access to research studies on topics such as public and private self-consciousness on social networking sites, online consumer trust, adolescent behaviour online, interactive movies, product placement in gaming, and cyberbullying.

Psychological Aspects of Cyberspace: Theory, Research, Applications: This blog contains each individual chapter from the newly published book of the same name. Readers are invited to read each chapter and comment or ask questions of the individual writers. Topics covered include privacy and trust online, internet abuse, flow states, cybertheraputic theory and techniques and sexual activities online. It’s wonderful to see an entire book on the topic of Cyberpsychology readily available online and open to discussion. Very much looking forward to reading all of these chapters.

For your eyes only: Custom interfaces make computer clicking faster, easier: University of Washington engineers discuss a new approach to software design. They propose that instead of standard off the shelf user interface designs, that by putting the user through a brief skills test a mathematically-based version of the user interface could be generated that is optimized for the user’s vision and motor abilities. This research is especially important for the disabled, elderly or anyone that has difficulty using a computer mouse.

The Effects of Background Television on the Toy Play Behavior of Very Young Children: This research study found that background television, disrupts very young children’s play behavior even when they pay little overt attention to it and even when tuned to adult themed shows. Background television was found to cause short play episode lengths, which are a marker for poor developmental outcome. These findings are important because play is directly related to healthy cognitive and social development. Related Article: TV Really Might Cause Autism

Internet users refuse to put up with intrusive ads: From 1000+ internet users sampled 59% indicated that they had stopped visiting a website because of irrelevant, annoying and intrusive online ads (including pop-ups that cover web content, loud noises and ads that were difficult to close, minimise or click away from). This study relates back to my own undergraduate research on pop-up advertisements, where I found that the more experienced a user the more likely they are to actively attempt to remove pop-ups from their online experience. Web designers need to start paying attention to research and surveys such as these, or as demonstrated, users will stop visiting certain websites completely.

If anyone has anything they’d like to contribute to the next digest, or related articles for this volume, feel free to drop me a comment or an e-mail – Sinéad.

Volume 1
Volume 2
Volume 3
Volume 4

Posted on Jul 11, 2008

Cyberpsychology Digest Volume 3

‘Facebook Generation’ Faces Identity Crisis: A psychiatrist has suggested that young people are growing up with a different and potentially dangerous view of the world and their own identity. However, in the same article it is also pointed out that the vast majority of psychiatrists worldwide are unaware of the full magnitude or impact of the online world on the younger generation. This story is an example of how an unfounded comment (backed up by no research study) can be picked up by the mainstream media and twisted into stories such as Facebook and Myspace generation ‘cannot form relationships’, ‘Mental risk’ of Facebook teens and thus highlights the importance of continued Cyberpsychology research.

Markers of Status: Different, and Yet the Same: Interesting observations from Danah Boyd into the social activities of teens online, particularly the notion that the social hierarchies that exist in everyday life are replicated and reinforced online. These insights contradict numerous media reports that have highlighted how social networking can support negative behaviour in teens and pre-teens.

Will video games solve sex-discrimination in science?: This article discusses research regarding the gender differences in visuospatial skills necessary for complex mathematics. Findings suggest that the simple act of playing video games could improve these skills. Related Article: Unpacking the Science of Sex Difference

How User Interfaces can make or break a new service: Discussion by industrial designer Alexander van Elsas on the subject of usability and user interface design that suggests that UI is the most important fail factor for any new product or service. Related link: Social Design

Intel Anthropologists Find Keys to Tech Adoption: This article highlights a study from Intel that investigates the so called “technology gap” between richer and poorer countries. Their most recent results indicate that it’s much more than levels of disposable income that influence the adoption of new technologies.

If anyone has anything they’d like to contribute to the next digest, or related articles for this volume, feel free to drop me a comment or an e-mail – Sinéad.

Volume 1
Volume 2
Volume 3
Volume 4